The classroom game introduces pricing in a competitive vs. a duopoly setting. While students are submitting their moves from their own computer phone or tablet, the instructor can simultanously display the results step by step in the classroom. Although the game is based on a transportation network, the game introduces first competitive prices and after a rule change the pricing in a duopoly market.
Both an instructional plan for instructors and the rules of the game for students are available as videos.
Type of Game: Classroom experiment/game. Both student and instructor apps run in a browser. Instructor needs a LCD projector to continously present the results and a password that can be obtained from email@example.com .